2010-09-28

Campaign Intro

To my players: Spoiler Alert

Alpha:
'Near' Earth; technology replaced with magic.
Timeline:

  • 2011.Nov Satellite imagery shows hazy glowing space, collapsing into spherical outlines at twenty, roughly evenly distributed, locations around the globe.
  • 2012.Oct Collapse of spheres makes for significant devastation in a number of locations. These created portals to another world (Beta).
  • 2014.Aug Campaign begins through the Sydney Portal. All PCs are convicts who have been given the option of exile in the Beta world, or standard punishments in the Alpha world; Naturally they're choosing exile or the campaign doesn't get very far.

12 of the 20 portals are controlled, 2 are uncontrolled due to location (deep ocean floor), but monitored, 1 is believed to be another deep ocean point, but search continues. Remaining 5 are unaccounted for, at least publicly.

Land-based Portals:

  1. Antarctica (unfound) (1)
  2. Antarctica (2)
  3. Hawaii (4)
  4. Alcatraz (5)
  5. Peru (6)
  6. Brazil (9)
  7. New Jersey (10)
  8. Japan (hidden) (11)
  9. Indonesia (12)
  10. Sydney (primary campaign portal) (13)
  11. Arctic Russia (14)
  12. Kazahkstan (hidden) (15)
  13. Sri Lanka (16)
  14. Mauritania (18)
  15. Egypt (19)
  16. Zambia (hidden) (20)

Deep Ocean portals:

  1. South Pacific (Sea2) (3)
  2. South Pacific (unfound) (7)
  3. Southern Atlantic (searching) (8)
  4. Indian Ocean (Sea1) (17)

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